Loot Filters › Warlock › Lunatic Warlock Endgame Build Guide for Diablo IV Season 13 - Reckoning
Lunatic Warlock Endgame Build Guide for Diablo IV Season 13 - Reckoning
Welcome to the Lunatic Warlock Endgame Build Guide! This setup specializes in summoning Fallen Lunatic demons and sending them to their doom to blow up your enemies. But that's not all! To go even further beyond, you can become a Lunatic yourself to rush through packs and wreak havoc with powerful explosions all around you!
Filter code
CkYKFEdvb2QgR0VORVJJQyBVbmlxdWVzEAAdAAD//yIlCAgVQqsdABX7uhcAFR3LFwAV1u4TABXc0hcAFXvLFwAVVXMEACgBCk4KEkdvb2QgQ0xBU1MgVW5pcXVlcxAAHQAA//8iLwgIFdrlJgAV3uUmABWy5SYAFazlJgAVjuMmABWn5SYAFZnjJgAVR+AmABXu5SYAKAEKNQoVVDEyIG5vbmFuYyBzZXQgY2hhcm1zEAMdAAD//yIECAIgASIECAEgQCIHCAUVBe0iACgACnwKEVQxMiB6ZXJvIEdBIHJhcmVzEAMdAAD//yJSCAUVbtEGABVE0QYAFVLRBgAVatEGABVw0QYAFUzRBgAVdNEGABVP0QYAFVnRBgAVOtEGABVv0QYAFXHRBgAVddEGABVR0QYAFZhKIwAVbdEGACIECAQgASIECAEgBygACoIBChZUMTArIG5vbmFuYyBsZWcvdW5pcXVlEAMdAAD//yJSCAUVbtEGABVE0QYAFWrRBgAVUtEGABVw0QYAFUzRBgAVdNEGABVP0QYAFTrRBgAVWdEGABVv0QYAFXHRBgAVddEGABWYSiMAFVHRBgAVbdEGACIECAEgGCIFCAAo0gYoAAqAAQoUVDgrIG5vbmFuYyByYXJlIGdlYXIQAx0AAP//IlIIBRVu0QYAFUTRBgAVatEGABVS0QYAFXDRBgAVTNEGABV00QYAFU/RBgAVOtEGABVZ0QYAFW/RBgAVcdEGABV10QYAFZhKIwAVUdEGABVt0QYAIgQIASAHIgUIACjSBigACjUKFlQ2KyBibHVlL3JhcmUgdGFsaXNtYW4QAx0AAP//IgwIBRUF7SIAFYB+IwAiBAgBIAcoAAo9CglCaVMgU3RhdHMQAh3o1yL/IicIBhWA/BsAFU2tJgAVOP0bABXQCicAFdTqGwAVyK0mABUKPCcAIAEoAQo3ChNVbmlxdWUgQ3ViZSBVcGdyYWRlEAIdi4v3/yIICAAghAcohAciBAgBIAMiBwgFFXXRBgAoARIOd3VkaWpvIEx1bmF0aWMYBiAB
Download .txt
0 copies so far
Decoded rules (9)
- 1Good GENERIC UniquesShow · 1 condition
- 2Good CLASS UniquesShow · 1 condition
- 3T12 nonanc set charmsDisabled · 3 conditions
- 4T12 zero GA raresDisabled · 3 conditions
- 5T10+ nonanc leg/uniqueDisabled · 3 conditions
- 6T8+ nonanc rare gearDisabled · 3 conditions
- 7T6+ blue/rare talismanDisabled · 2 conditions
- 8BiS StatsRecolor · 1 condition
- 9Unique Cube UpgradeRecolor · 3 conditions
9 of 25 rules · in-game name “wudijo Lunatic”. Rule names, modes, and colors are read straight from the code; condition details are a coming pass.