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Diablo 2 runes list: all 33 runes in order

Every rune in Diablo 2: Resurrected from El to Zod, numbered in drop-rarity order, with what each does in a weapon, armor or shield. Open a rune for its price page and the runewords that use it.

Source: Diablo 2: Resurrected, Ladder Season 15 (Patch 3.3), fact-checked 2026-09-04. Rune prices on item pages are player-posted asks; none are shown until a real listing exists.

33 rows

#RuneEffect
1El RuneSockets for +50 Attack Rating and +1 Light Radius in a weapon, or +15 Defense and +1 Light Radius in armor, helm or shield.
2Eld Rune+75% Damage to Undead in a weapon, 15% Slower Stamina Drain in armor, +7% Increased Chance of Blocking in a shield.
3Tir Rune+2 to Mana after each Kill in any socketed item.
4Nef RuneKnockback in a weapon, +30 Defense vs. Missile in armor, helm or shield.
5Eth Rune-25% Target Defense in a weapon, Regenerate Mana 15% in armor, helm or shield.
6Ith Rune+9 to Maximum Damage in a weapon, 15% Damage Taken Goes to Mana in armor, helm or shield.
7Tal Rune+75 Poison Damage over 5 seconds in a weapon, +30% Poison Resist in armor, +35% in a shield.
8Ral RuneAdds 5-30 Fire Damage in a weapon, +30% Fire Resist in armor, +35% in a shield.
9Ort RuneAdds 1-50 Lightning Damage in a weapon, +30% Lightning Resist in armor, +35% in a shield.
10Thul RuneAdds 3-14 Cold Damage in a weapon, +30% Cold Resist in armor, +35% in a shield.
11Amn Rune7% Life Stolen per Hit in a weapon, Attacker Takes Damage of 14 in armor, helm or shield.
12Sol Rune+9 to Minimum Damage in a weapon, Damage Reduced by 7 in armor, helm or shield.
13Shael Rune+20% Increased Attack Speed in a weapon, +20% Faster Hit Recovery in armor or helm, +20% Faster Block Rate in a shield.
14Dol RuneHit Causes Monster to Flee 25% in a weapon, Replenish Life +7 in armor, helm or shield.
15Hel RuneRequirements -20% in a weapon or armor, -15% in a helm or shield. Cannot be found from normal monsters - it comes from chests, the Countess and Hellforge.
16Io Rune+10 to Vitality in any socketed item.
17Lum Rune+10 to Energy in any socketed item.
18Ko Rune+10 to Dexterity in any socketed item.
19Fal Rune+10 to Strength in any socketed item.
20Lem Rune75% Extra Gold from Monsters in a weapon, 50% in armor, helm or shield.
21Pul Rune+75% Damage to Demons and +100 Attack Rating against Demons in a weapon, +30% Enhanced Defense in armor, helm or shield.
22Um Rune25% Chance of Open Wounds in a weapon, +15% to All Resistances in armor, +22% in a helm or shield.
23Mal RunePrevent Monster Heal in a weapon, Magic Damage Reduced by 7 in armor, helm or shield.
24Ist Rune30% Better Chance of Getting Magic Items in a weapon, 25% in armor, helm or shield. The de-facto small-denomination trade currency of D2R.
25Gul Rune+20% Bonus to Attack Rating in a weapon, +5% to Maximum Poison Resist in armor, helm or shield.
26Vex Rune7% Mana Stolen per Hit in a weapon, +5% to Maximum Fire Resist in armor, helm or shield.
27Ohm Rune+50% Enhanced Damage in a weapon, +5% to Maximum Cold Resist in armor, helm or shield.
28Lo Rune+20% Deadly Strike in a weapon, +5% to Maximum Lightning Resist in armor, helm or shield.
29Sur RuneHit Blinds Target in a weapon, +5% to Maximum Mana in armor or helm, +50 to Mana in a shield.
30Ber Rune20% Chance of Crushing Blow in a weapon, Damage Reduced by 8% in armor, helm or shield. One of the two runes the community means by high rune (HR).
31Jah RuneIgnore Target's Defense in a weapon, +5% to Maximum Life in armor or helm, +50 to Life in a shield. The other half of the HR pair.
32Cham RuneFreezes Target +3 in a weapon, Cannot Be Frozen in armor, helm or shield.
33Zod RuneRune #33, the highest rune in the game. Indestructible in a weapon, armor, helm or shield.