Diablo 2 runes list: all 33 runes in order
Every rune in Diablo 2: Resurrected from El to Zod, numbered in drop-rarity order, with what each does in a weapon, armor or shield. Open a rune for its price page and the runewords that use it.
Source: Diablo 2: Resurrected, Ladder Season 15 (Patch 3.3), fact-checked 2026-09-04. Rune prices on item pages are player-posted asks; none are shown until a real listing exists.
33 rows
| # | Rune | Effect |
|---|---|---|
| 1 | El Rune | Sockets for +50 Attack Rating and +1 Light Radius in a weapon, or +15 Defense and +1 Light Radius in armor, helm or shield. |
| 2 | Eld Rune | +75% Damage to Undead in a weapon, 15% Slower Stamina Drain in armor, +7% Increased Chance of Blocking in a shield. |
| 3 | Tir Rune | +2 to Mana after each Kill in any socketed item. |
| 4 | Nef Rune | Knockback in a weapon, +30 Defense vs. Missile in armor, helm or shield. |
| 5 | Eth Rune | -25% Target Defense in a weapon, Regenerate Mana 15% in armor, helm or shield. |
| 6 | Ith Rune | +9 to Maximum Damage in a weapon, 15% Damage Taken Goes to Mana in armor, helm or shield. |
| 7 | Tal Rune | +75 Poison Damage over 5 seconds in a weapon, +30% Poison Resist in armor, +35% in a shield. |
| 8 | Ral Rune | Adds 5-30 Fire Damage in a weapon, +30% Fire Resist in armor, +35% in a shield. |
| 9 | Ort Rune | Adds 1-50 Lightning Damage in a weapon, +30% Lightning Resist in armor, +35% in a shield. |
| 10 | Thul Rune | Adds 3-14 Cold Damage in a weapon, +30% Cold Resist in armor, +35% in a shield. |
| 11 | Amn Rune | 7% Life Stolen per Hit in a weapon, Attacker Takes Damage of 14 in armor, helm or shield. |
| 12 | Sol Rune | +9 to Minimum Damage in a weapon, Damage Reduced by 7 in armor, helm or shield. |
| 13 | Shael Rune | +20% Increased Attack Speed in a weapon, +20% Faster Hit Recovery in armor or helm, +20% Faster Block Rate in a shield. |
| 14 | Dol Rune | Hit Causes Monster to Flee 25% in a weapon, Replenish Life +7 in armor, helm or shield. |
| 15 | Hel Rune | Requirements -20% in a weapon or armor, -15% in a helm or shield. Cannot be found from normal monsters - it comes from chests, the Countess and Hellforge. |
| 16 | Io Rune | +10 to Vitality in any socketed item. |
| 17 | Lum Rune | +10 to Energy in any socketed item. |
| 18 | Ko Rune | +10 to Dexterity in any socketed item. |
| 19 | Fal Rune | +10 to Strength in any socketed item. |
| 20 | Lem Rune | 75% Extra Gold from Monsters in a weapon, 50% in armor, helm or shield. |
| 21 | Pul Rune | +75% Damage to Demons and +100 Attack Rating against Demons in a weapon, +30% Enhanced Defense in armor, helm or shield. |
| 22 | Um Rune | 25% Chance of Open Wounds in a weapon, +15% to All Resistances in armor, +22% in a helm or shield. |
| 23 | Mal Rune | Prevent Monster Heal in a weapon, Magic Damage Reduced by 7 in armor, helm or shield. |
| 24 | Ist Rune | 30% Better Chance of Getting Magic Items in a weapon, 25% in armor, helm or shield. The de-facto small-denomination trade currency of D2R. |
| 25 | Gul Rune | +20% Bonus to Attack Rating in a weapon, +5% to Maximum Poison Resist in armor, helm or shield. |
| 26 | Vex Rune | 7% Mana Stolen per Hit in a weapon, +5% to Maximum Fire Resist in armor, helm or shield. |
| 27 | Ohm Rune | +50% Enhanced Damage in a weapon, +5% to Maximum Cold Resist in armor, helm or shield. |
| 28 | Lo Rune | +20% Deadly Strike in a weapon, +5% to Maximum Lightning Resist in armor, helm or shield. |
| 29 | Sur Rune | Hit Blinds Target in a weapon, +5% to Maximum Mana in armor or helm, +50 to Mana in a shield. |
| 30 | Ber Rune | 20% Chance of Crushing Blow in a weapon, Damage Reduced by 8% in armor, helm or shield. One of the two runes the community means by high rune (HR). |
| 31 | Jah Rune | Ignore Target's Defense in a weapon, +5% to Maximum Life in armor or helm, +50 to Life in a shield. The other half of the HR pair. |
| 32 | Cham Rune | Freezes Target +3 in a weapon, Cannot Be Frozen in armor, helm or shield. |
| 33 | Zod Rune | Rune #33, the highest rune in the game. Indestructible in a weapon, armor, helm or shield. |